Snap Elementary

In collaboration with Snap Academies and Next Shift Learning, I was part of a diverse team committed to addressing educational disparities through augmented reality (AR). As a key member of the project SNAP Elementary, our goal was to create an immersive AR lens on Snapchat that not only disseminates knowledge but also amplifies the voices affected by our assigned theme—Education. This groundbreaking AR experience seamlessly integrates 2D and 3D assets, custom effects, interactive scripting, animation, and tracking, meeting the rigorous requirements set by Snap. The final presentation not only effectively communicated the lens' context, creative vision, and underlying narrative of educational disparities that persist in U.S schools with a higher percentage of students of color. We wanted to highlight our commitment towards diversity, equity, and inclusion. SNAP Elementary stands as a testament to my leadership in collaborative projects that harness cutting-edge technologies to address real-world challenges in a meaningful and inclusive way.

Role:
UX Research
2D + 3D Texurist
Presentation Designer
Problem:

Students from marginalized communities are faced with educational disparities, especially in schools with a higher percentage of students of color. Our team, having experienced the public school system, recognized the urgent need to address these disparities. The current shortcomings in the U.S. education system poses a potential threat to the future success and social mobility of students and society. It's imperative to bridge these gaps to ensure equitable opportunities for all students.

Team Members:
Miranda White
Christina Strok
Chibundu
Insight:

• Schools with a majority of students of color spend $733 less per student annually than those with a majority of white students.
• Early action by Snapchat's major audience is crucial for guiding future children toward success.
• Adequate conditions for learning are essential for optimal education.

Timeframe:
3 Weeks
Solution:

A snapchat Augmented Reality (AR) lens that allows the viewer to walk into a portal classroom to see first hand what children need in order to be successful in school. This project bridges realities to address educational disparities in an immersive classroom experience designed to tackle pain points faced by lower-income elementary students in the U.S. public school system.